Not only is this a very cool mission that involves slave trading, espionage, treachery, and murder, but it results in you getting a companion that can shoot from long-distance. Once you find out who sold Boone's wife you can lure them out in front of the dinosaur, wearing Boone's beret so that he knows, and allow him to snipe the persons head off.
Long mission short, you steal the slaver bill of sale from the safe at the front desk of the Dino Dee-Lite motel.
Eventually you will find out that Boone is pissed because his wife was sold to slavers, and he wants you to find out who in Novac made the deal. The night guard is a surly guy named Boone, who isn't much of a talker. So you enter the Dinosaur and go up to the mouth, which is wisely being used as a watchtower. The most important quest of all though is 'One For My Baby' - which sees you get a companion, assuming you play it properly that is. On the way from Goodsprings to New Vegas, you most likely encountered the motel shanty-town of Novac, I mean, it's pretty hard to miss with that giant dinosaur at the gate.ĭespite being one of the smaller towns in the game, Novac is chock full of zany characters, bizarre goings-ons, and great quests. After leaving Goodsprings you ventured off into the wasteland to discover, survive, and hunt Benny. Sadly one of the rockets thrusters malfunctioned and it flew off in a different direction and likely crashed but that only made the mission more memorable.Īnd for the third mission in the list we have another from early in the game. Watching the roof open up and the rockets take off is the type of sight rarely seen in Fallout, and it gave you the feeling that you'd accomplished something. Then you make your way to the viewing platform and initiate the launch sequence.
Once the rockets are in working order you have the duty/joy of telling jerk Haversam that he cannot accompany the ghouls on their journey. Anyway, you have to clear the facility of Nightkin, find atomic fuel, fix the rocket thrusters, and bring 3 Sugar Bombs, in order to get the rockets working. The leader of the ghouls, Jason Bright, explains that he, Chris, and the ghouls have been planning for years to reach the "sacred place." Where that is, exactly, is debatable but the common assumption is the Moon. Eventually you meet up with the voice and it is that of Chris Haversam, a deluded human man living with ghouls. The plot begins when you reach the REPCONN Test Site and are greeted by a gravelly voice on the intercom. I know not everyone loves this mission, particularly because it is a lot of "go here, get that, come back, go again." However, the pay-off to this quest is one of the most memorable in the entire game.