The AA options are FXAA, SMAA and SMAA T2X.
Water, texture and shadow quality can be tweaked in various ways, and a few extra bells and whistles have been added, like Bokeh depth of field, space screen reflections, bog standard SSAO, global illumination, LOD factor, edge fade and of course anti-aliasing and anisotropic filtering. Just Cause 3’s PC-specific options are not quite as varied as Mad Max’s, nor are there any presets, meaning that you’ll need to fiddle a little bit more to find that sweet spot. As you can see from the specs of the machine I tested Just Cause 3 on, I hit everything other than the CPU, yet I had no trouble getting the most out of the game. Though the vistas impress, many of the locations are left looking rather mundane, with towns and cities having little in the way of personality.Īvalanche recommends an Intel Core i7-3770, 3.4 GHz, AMD FX-8350, 4.0 GHz or equivalent CPU, with 8GB of RAM and a GTX 780 or AMD R9 290 GPU for the best results, though there are enough options so that, even if you don’t hit the recommended specifications, you should still be able to both play it, and enjoy a fair amount of eye candy. It is undeniably a gorgeous game, but is absent Mad Max’s impressive art direction, leaving us with an extremely bright, colourful game that mostly looks like pictures out of a (really violent) holiday brochure. This makes Just Cause 3 a bit less impressive, but only just. It ran like a dream, was mostly free from bugs, and while the game itself didn’t break any new ground and perhaps played it a bit too safe, it was a lesson in how to do a PC port. Avalanche’s previous offering on PC was the superbly optimised Mad Max, a game that was both absolutely gorgeous and fat with PC-specific options to play with.